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Pathfinder RPG, 2e: Adventure Path- Hoof, Cinder, and Storm (Triumph of the Tusk 2 of 3)

Pathfinder RPG, 2e: Adventure Path- Hoof, Cinder, and Storm (Triumph of the Tusk 2 of 3)

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Having bested an orc hold and proven they’re no mere dignitaries, the PCs are invited to the mighty orc city of Urgir to quell the raging ancestor storms and protect the invaluable aurochs herds that sustain Belkzen’s people. Yet many would exploit the ongoing chaos: orc rebels in the vertical mining city of Blisterwell, Shoanti raiders answering old vendettas, and more. The PCs must repel these attacks, turning foes into friends in Belkzen’s ongoing fight for survival. 


"Hoof, Cinder, and Storm” is an orc-focused Pathfinder adventure for four 6th-level characters. The adventure continues the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs’ homeland and independence. This volume includes a collection of additional adventures in Belkzen, an overview of Shoanti culture, new magical items, and fearsome creatures that stalk the badlands!


Sales Points

  • The thrilling second volume of an all-new three-volume Pathfinder Adventure Path campaign, promising an easy on-ramp for new and experienced players and a thrilling new storyline exploring a nation of orcs struggling to survive!
  • Contains dozens of hours of exciting Pathfinder play, either as a stand-alone adventure or as part of the epic Curtain Call campaign!
  • Adventure/sourcebook hybrid.
  • Extensive marketing support throughout 2024.


Writer: By David Schwartz and Shay Snow, with John Compton, Leo Glass, and Michelle Kim

Size: 8.5 x 11

Page Count: 96

Format: Softcover

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